About

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I am currently working for Meta Reality Labs as a product designer focusing on defining and developing System UX for smart glasses. The design topics I am tackling include Intuitive Gestural Input, Hardware UIs, Information Architecture, and App Models. When working for the Microsoft HoloLens team, I was a principal designer leading and shipping the design of Instinctual Interaction for HoloLens 2, Collaborative System UX for Mesh, and Mixed World App Model for future MR products. I was also an interim leader of the Experience Architecture (XA) Team building the team structure and mentoring team members.

I trained my out-of-the-box thinking at MIT, CMU, and Harvard. I was hired as an independent contributor by Samsung Research American in the Bay Area and by ASUS in Taiwan. I was also a project consultant for the Industrial Technology Research Institute (ITRI) and Institute for Information Industry (III) in Taiwan. My works and projects were reported on ABC, publishe­­­d at CHI, HCI International, TEI, and CSCW, and demonstrated in CES, CeBIT, and Computex. 

I dedicate to creating unique, novel, intuitive, and natural interactions and experiences for Graphical UI, Tangible UI, AR, and VR. I ideate, design, prototype, conduct user research and lead directions and teams. I do drafting, physical crafting, 3D modeling, coding, and electronics to make prototypes inspiring people and iterating ideas.

In short, I am a maker making innovation.