Resume

Experience

2022-NOW product Designer, Meta reality Labs, USA

Design lead for developing Gestural Interaction, Hardware UI, Information Architecture, and App Model for smart glasses.

2020-2022 Principal Designer, Microsoft Mixed Reality, USA

Design lead for developing Collaborative System UX, Mixed World App Model, and Experiences of MR products

Interim lead of Experience Architecture (XA) Team (Mar. 2021 – Aug. 2021)                                          

2017-2020  Senior Interaction Designer, Microsoft HoloLens and Windows Mixed Reality, USA

Interaction design lead for future products                     

  • Ideate design concepts and product directions.

  • Design use cases and interaction models to form user flows.

  • Team up with devs and prototypers to make proof of concept prototypes.

  • Work with user researchers to conduct user studies validating the proposed concepts.

Interaction design Lead for shipping hand-related features of HoloLens 2

  • Audit current interaction and app models of both Microsoft HoloLens and Window Mixed Reality.

  • Propose new interaction and app models for direct manipulating near and far holograms via hand and eye.

  • Collaborate with developers, user researchers and PMs to make prototypes, conduct user studies and ship products.

Interaction design lead for engaging with worldwide partners

  • Engage with partners to acquire design requirements

  • Assist partners to migrate apps from HoloLens to HoloLens 2

  • Design MRTK components based on best practices

Interaction design lead for online documentation

  • Create Instinctual Interaction design philosophy with design directors and designers

  • Generate multi-modal interaction principles with designers

  • Conduct design guidelines for UIs with designers and tech-artists

2014-2017  Staff Interaction Design Engineer, Samsung Research America, USA

  • Envision interaction design and technology trends for visual display and audio product via HCI methodologies.

  • Invent innovative interaction modalities for visual display and audio product by adopting new enabling technologies.

  • Rapid design and implement prototypes for proof of concept and user test purposes.

2012-2014  Research Assistant, MIT Media Lab, USA

  • Proposed novel ideas and techniques of tangible UI and implemented Proof-of-Concept prototypes.

  • Conducted research papers and notes to submit to Human Computer Interaction (HCI) conferences, e.g. CHI, UIST and TEI.

  • Selected projects: synchroLight, Tangible CityScape, and inSide.

2011-2012  Founder, Adaptive Artifact, Taiwan

  • Discovered ideas and techniques to develop artifacts with adaptive abilities.

  • Offered User Experience (UX) consultancy services for both public research institutes and private brand companies, e.g. Industrial Technology Research Institute (ITRI), Institute for Information Industry (III) and ASUS Computer in Taiwan.

  • Selected projects: mindSet, Tangible Pixels, and Elder e-Reader

2008-2011  User Experience Specialist, ASUS Design Center, Taiwan

  • Generated concepts and prototypes leading to innovative product experience, e.g. contributed to the idea of "Waveface" which evolved to the popular "Transformer Series".

  • Conducted qualitative user experience evaluations at different stages of product development.

  • Guided design strategies for the major international exhibitions of consumer electronic products, e.g. CES, Cebit and Computex.

  • Selected projects: Waveface, Seamless Mobility, and Florabot.

2005-2008  Research Assistant, CMU CODE Lab, USA

  • Generated research ideas and implementations under the themes of Computational Design and Human Computer Interaction.

  • Selected projects: Hemisphere, Touch Free, and Adaptive Mouse.

2002-2003  Associate Project Lead, Harvard Graduate School of Design, USA

  • Conducted concepts, digital visualization and final film editing for the project "San Diego Visualization" which won the second place at the International Competition for Sustainable Urban Systems Design (IC-SUSD) in Tokyo in June 2003.

1999-2002  Project Lead, NCTU Graduate Institute of Architecture, Taiwan

1994-1999  Interior Design Intern, YJ Interior Design, Taiwan


Education

2012-2014  M.S. Degree in Media Arts and Sciences, Massachusetts Institute of Technology, USA

2005-2008  M.S. Degree in Computational Design, Carnegie Mellon University, USA

2002-2003  Visiting Student, Harvard University, USA

1999-2002  M.S. Degree in Applied Art, National Chiao Tung University, Taiwan

1994-1999  B.S. Degree in Architecture, Fung Chia University, Taiwan


Patent

  • TOUCH DISPLAY DEVICE AND CONTROL METHOD THEREOF, US20120068946A1

  • METHOD FOR CONTROLLING TOUCH CONTROL MODULE AND ELECTRONIC DEVICE THEREOF, US20110134032A1

  • ERGONOMIC ADAPTIVE MOUSE WITHOUT ORIENTATION LIMITATION, US8698748B2

  • TOUCH DEVICE AND TOUCH METHOD, US20130154976A1

  • MULTI AREA GROUPING, United States US10542052B2

  • HOLOGRAPHIC PALM RAYCASTING FOR TARGETING VIRTUAL OBJECTS, US20200226814A1

  • SYSTEMS AND METHODS FOR USING EYE GAZE TO BEND AND SNAP TARGETING RAYS FOR REMOTE INTERACTION, US10890967B2

  • CONTEXT-AWARE SYSTEM MENU BEHAVIOR FOR MIXED REALITY, US10969937B2

  • DISCRETE AND CONTINUOUS GESTURES FOR ENABLING HAND RAYS, US20200225736A1

  • NEW INTERACTION MODE FOR FAR VIRTUAL OBJECT, US20200225830A1

  • AUGMENTED TWO-STAGE HAND GESTURE INPUT, US20200225758A1

  • REAL-WORLD OBJECT RECOGNITION FOR COMPUTING DEVICE, US20200372715A1


Award

2012-2014  Full Funded Assistantship, MIT Media Lab, US

2009  Best Paper Award, CAADRIA, Taiwan

2006-2008  Studying Abroad Scholarship, Ministry of Education, Taiwan

2005-2007   Full Funded Assistantship, Carnegie Mellon UniversityPA, US

2002  Ivan Petrovic Prize, eCAADe, UK

1999  Annual Prize for Outstanding Student Design, The National Association of Architect, Taiwan


Publication

Journal Paper

01. Liu, Y.T. and Tang, S.K.: 2003, Space, Place and Digital Media-- Towards a Better Simulation for a Disappeared City, International Journal of Architectural Computing.

Conference Paper

01. ·       Tang, S.K., Hou, J.H.:2022, Designing a Framework for Metaverse Architecture, In Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 445-454

02. Tang, S.K., Hou, J.H.: 2019, A Mirror That Reflects, Augments and Learns. In: Streitz N., Konomi S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2019. Lecture Notes in Computer Science, vol 11587. Springer, Cham.

03. Lee, A., Chigira, H., Tang, S.K., Acquah, K., and Ishii, H.: 2014, AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace. In Proceedings of SUI 2014, New York, USA, p26-29.

04. Ou, J., Tang, S.K., Ishii, H.: 2013, SynchroLight: Three-Dimensional Pointing System for Remote Video Communication, In Proceedings of CHI 2013 Extended Abstract, 169-174.

05. Tang, S.K., Chen, W.K., Tsai, C.H., and Chen Y.T.: 2013, Designing Government Funded Religious E-Reader by Adopting User Experience Methods, In Proceedings of HCI International 2013.

06. Tang, W. Y., Tang, S. K., Lee, Y. Z.: 2012, Tangible Pixels: Interactive Architectural Modules for Discovering Adaptive Human Swarm Interaction, In Proceedings of eCAADe 2012, p301-307

07. Liu, Y.P., Lin, S.T. and Tang, S.K.: 2011, Effects of Character Size and Grayscale Contrast On Legibility for the Elderly, In Proceedings of EAEFS 2011.

08. Tang, S.K., Tzeng, W.C., Chiu, K.C., Luo, W.W., Lin, S.T., and Liu, Y.P.: 2011, Virtual Mouse: A Low Cost Proximity Based Gestural Pointing Device. In Proceedings of HCI International 2011.

09. Tang, S.K., Tzeng, W.C., Chiu, K.C., Luo, W.W., Lin, S.T., and Liu, Y.P.: 2011, Virtual Mouse: A Low Cost Proximity Based Gestural Pointing Device. In Proceedings of TEI 2011 Workshop.

10. Tang, S.K. and Tang, W. Y.: 2010, Adaptive Mouse: A Computer Mouse Achieving Form-Function Synchronization. In Proceeding of CHI 2010, p2785-2792.

11. Tang, S.K. and Tang, W. Y.: 2009Calligraphic Brush: An Intuitive Tangible User Interface for Interactive Algorithmic DesignIn Proceedings of CAADRIA 2009. <Best Paper Award in CAADRIA 2009> 

12. Tang, W.Y. and Tang, S.K.: 2006, A development of tactile modeling interface, In Proceedings of CAADRIA 2006.

13. Tang, S.K. and Liu, Y.T.: 2002, A digital reconstruction procedure for a disappeared city space and its activities, In Proceedings of eCAADe 2002, p598-603. <Best Presentation Prize Award in eCAADe 2002> 

14. Tang, S.K., Liu, Y.T. and Fan, Y.C.: 2002, How to simulate and realize a disappeared city and city life? -- A VR cave simulation, In Proceedings of CAADRIA 2002, p301-308.

15. Lee, H.L., Liu, Y.T., Chen, S.C and Tang, S.K.:2002, A Comparative study of protocol analysis for Spatiality of a Text-based Cyberspace, In Proceedings of eCAADe 2002, p262-266.

16. Tang, S.K. and Liu, Y.T.: 2001, The visual harmony between new and old materials in the restoration of historical architecture, In Proceedings of CAADRIA 2001, p205-210.

Others

01. Tang, S.K. and Liu, Y.T.: 2001, The digital reconstruction procedure of Chi-Chi Station, in the magazine of Construction News Record 2002, p205-210.

02. Liu, Y.T. and Tang, S.K.: 2001, Virtual Chan An City: the combinational presentation of culture, art and technology, in the national palace museum monthly of Chinese art 231, p4-23.

03. 林緯婷, 唐聖凱, 陳立杰: 2010, 觸碰介面模式下之視覺配置與操作流程的設計迷思, 第十七屆人因工程研討會.


Exhibition

2014   inSide, MIT Media Lab Sponsor’s Week 2014, Massachusetts, USA (Primary Developer)

2013   Tangible CityScape, MIT Media Lab Sponsor’s Week 2013, Massachusetts, USA (Primary Developer)

2013   inForm, MIT Media Lab Sponsor’s Week 2013, Massachusetts, USA (Developer)

2012   AnnoScape, MIT Media Lab Sponsor’s Week 2012, Massachusetts, USA (Developer)

2012   synchroLight, MIT Media Lab Sponsor’s Week 2012, Massachusetts, USA (Primary Developer)

2011   Tangible Pixels, Taiwan Designer's Week 2011, Taipei, Taiwan (Principle Designer)

2011   Senses Remix, Milan Design Week 2011, Milan, Italy (ASUS, Technical Support)

2011   The Insight, Jimmy's Corner of the World, Taipei, Taiwan (ASUS, Exhibition Design)

2010   Florabot, Taipe International Flora Expo 2010i, Taipei, Taiwan (ASUS, Principle Designer and Researcher)

2010   Den Nau, Taiwan Designer's Week 2010, Taipei, Taiwan (ASUS, Designer)

2010   Object, Human and Space, Interactive Design Exhibition, Yuan-Ze University, Taiwan (Instructor)

2010   ASUS Dream Flight, Cebit 2010, Hannover, Germany (ASUS, Principle Designer)

2010   Waveface, Cebit 2010, Hannover, Germany (ASUS, Designer and Researcher)

2010   Waveface, CES 2010, Las Vagas, USA (ASUS, Designer and Researcher)

2009   Seamless Mobility, Computex 2009, Taipei, Taiwan (ASUS, Principle Designer)

2008   Fold-Unfold, Cebit 2008, Hannover, Germany (ASUS, Technical Support)

2006   Storytelling Cubes, HCII 12th Anniversary Celebration, CMU, Pittsburgh, PA

2005   The Future House, Carnegie Science Center, Pittsburgh, PA

2003   Virtual Chang-An, The French ``science en fête’’ fest of science, Nancy, France

2002   Digital Castle in the Air, Feidad Award Exhibition,Taipei Museum of Arts, Taiwan

2002   Virtual Chang-An Representing High Tang, National Palace Museum, Taipei, Taiwan