Experience
2022-NOW product Designer, Meta reality Labs, USA
Design lead for developing Gestural Interaction, Hardware UI, Information Architecture, and App Model for smart glasses.
2020-2022 Principal Designer, Microsoft Mixed Reality, USA
Design lead for developing Collaborative System UX, Mixed World App Model, and Experiences of MR products
Interim lead of Experience Architecture (XA) Team (Mar. 2021 – Aug. 2021)
2017-2020 Senior Interaction Designer, Microsoft HoloLens and Windows Mixed Reality, USA
Interaction design lead for future products
Ideate design concepts and product directions.
Design use cases and interaction models to form user flows.
Team up with devs and prototypers to make proof of concept prototypes.
Work with user researchers to conduct user studies validating the proposed concepts.
Interaction design Lead for shipping hand-related features of HoloLens 2
Audit current interaction and app models of both Microsoft HoloLens and Window Mixed Reality.
Propose new interaction and app models for direct manipulating near and far holograms via hand and eye.
Collaborate with developers, user researchers and PMs to make prototypes, conduct user studies and ship products.
Interaction design lead for engaging with worldwide partners
Engage with partners to acquire design requirements
Assist partners to migrate apps from HoloLens to HoloLens 2
Design MRTK components based on best practices
Interaction design lead for online documentation
Create Instinctual Interaction design philosophy with design directors and designers
Generate multi-modal interaction principles with designers
Conduct design guidelines for UIs with designers and tech-artists
2014-2017 Staff Interaction Design Engineer, Samsung Research America, USA
Envision interaction design and technology trends for visual display and audio product via HCI methodologies.
Invent innovative interaction modalities for visual display and audio product by adopting new enabling technologies.
Rapid design and implement prototypes for proof of concept and user test purposes.
2012-2014 Research Assistant, MIT Media Lab, USA
Proposed novel ideas and techniques of tangible UI and implemented Proof-of-Concept prototypes.
Conducted research papers and notes to submit to Human Computer Interaction (HCI) conferences, e.g. CHI, UIST and TEI.
Selected projects: synchroLight, Tangible CityScape, and inSide.
2011-2012 Founder, Adaptive Artifact, Taiwan
Discovered ideas and techniques to develop artifacts with adaptive abilities.
Offered User Experience (UX) consultancy services for both public research institutes and private brand companies, e.g. Industrial Technology Research Institute (ITRI), Institute for Information Industry (III) and ASUS Computer in Taiwan.
Selected projects: mindSet, Tangible Pixels, and Elder e-Reader
2008-2011 User Experience Specialist, ASUS Design Center, Taiwan
Generated concepts and prototypes leading to innovative product experience, e.g. contributed to the idea of "Waveface" which evolved to the popular "Transformer Series".
Conducted qualitative user experience evaluations at different stages of product development.
Guided design strategies for the major international exhibitions of consumer electronic products, e.g. CES, Cebit and Computex.
Selected projects: Waveface, Seamless Mobility, and Florabot.
2005-2008 Research Assistant, CMU CODE Lab, USA
Generated research ideas and implementations under the themes of Computational Design and Human Computer Interaction.
Selected projects: Hemisphere, Touch Free, and Adaptive Mouse.
2002-2003 Associate Project Lead, Harvard Graduate School of Design, USA
Conducted concepts, digital visualization and final film editing for the project "San Diego Visualization" which won the second place at the International Competition for Sustainable Urban Systems Design (IC-SUSD) in Tokyo in June 2003.
1999-2002 Project Lead, NCTU Graduate Institute of Architecture, Taiwan
Executed research projects of architectural digital visualization.
Managed around 5-10 graduate students from both China and Taiwan.
Selected projects: Virtual Reconstruction , Virtual Archaeology, and Urban Augmentation.
1994-1999 Interior Design Intern, YJ Interior Design, Taiwan
Education
2012-2014 M.S. Degree in Media Arts and Sciences, Massachusetts Institute of Technology, USA
2005-2008 M.S. Degree in Computational Design, Carnegie Mellon University, USA
2002-2003 Visiting Student, Harvard University, USA
1999-2002 M.S. Degree in Applied Art, National Chiao Tung University, Taiwan
1994-1999 B.S. Degree in Architecture, Fung Chia University, Taiwan
Patent
TOUCH DISPLAY DEVICE AND CONTROL METHOD THEREOF, US20120068946A1
METHOD FOR CONTROLLING TOUCH CONTROL MODULE AND ELECTRONIC DEVICE THEREOF, US20110134032A1
ERGONOMIC ADAPTIVE MOUSE WITHOUT ORIENTATION LIMITATION, US8698748B2
TOUCH DEVICE AND TOUCH METHOD, US20130154976A1
MULTI AREA GROUPING, United States US10542052B2
HOLOGRAPHIC PALM RAYCASTING FOR TARGETING VIRTUAL OBJECTS, US20200226814A1
SYSTEMS AND METHODS FOR USING EYE GAZE TO BEND AND SNAP TARGETING RAYS FOR REMOTE INTERACTION, US10890967B2
CONTEXT-AWARE SYSTEM MENU BEHAVIOR FOR MIXED REALITY, US10969937B2
DISCRETE AND CONTINUOUS GESTURES FOR ENABLING HAND RAYS, US20200225736A1
NEW INTERACTION MODE FOR FAR VIRTUAL OBJECT, US20200225830A1
AUGMENTED TWO-STAGE HAND GESTURE INPUT, US20200225758A1
REAL-WORLD OBJECT RECOGNITION FOR COMPUTING DEVICE, US20200372715A1
Award
2012-2014 Full Funded Assistantship, MIT Media Lab, US
2009 Best Paper Award, CAADRIA, Taiwan
2006-2008 Studying Abroad Scholarship, Ministry of Education, Taiwan
2005-2007 Full Funded Assistantship, Carnegie Mellon University, PA, US
2002 Ivan Petrovic Prize, eCAADe, UK
1999 Annual Prize for Outstanding Student Design, The National Association of Architect, Taiwan
Publication
Journal Paper
01. Liu, Y.T. and Tang, S.K.: 2003, Space, Place and Digital Media-- Towards a Better Simulation for a Disappeared City, International Journal of Architectural Computing.
Conference Paper
01. · Tang, S.K., Hou, J.H.:2022, Designing a Framework for Metaverse Architecture, In Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 445-454
02. Tang, S.K., Hou, J.H.: 2019, A Mirror That Reflects, Augments and Learns. In: Streitz N., Konomi S. (eds) Distributed, Ambient and Pervasive Interactions. HCII 2019. Lecture Notes in Computer Science, vol 11587. Springer, Cham.
03. Lee, A., Chigira, H., Tang, S.K., Acquah, K., and Ishii, H.: 2014, AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace. In Proceedings of SUI 2014, New York, USA, p26-29.
04. Ou, J., Tang, S.K., Ishii, H.: 2013, SynchroLight: Three-Dimensional Pointing System for Remote Video Communication, In Proceedings of CHI 2013 Extended Abstract, 169-174.
05. Tang, S.K., Chen, W.K., Tsai, C.H., and Chen Y.T.: 2013, Designing Government Funded Religious E-Reader by Adopting User Experience Methods, In Proceedings of HCI International 2013.
06. Tang, W. Y., Tang, S. K., Lee, Y. Z.: 2012, Tangible Pixels: Interactive Architectural Modules for Discovering Adaptive Human Swarm Interaction, In Proceedings of eCAADe 2012, p301-307
07. Liu, Y.P., Lin, S.T. and Tang, S.K.: 2011, Effects of Character Size and Grayscale Contrast On Legibility for the Elderly, In Proceedings of EAEFS 2011.
08. Tang, S.K., Tzeng, W.C., Chiu, K.C., Luo, W.W., Lin, S.T., and Liu, Y.P.: 2011, Virtual Mouse: A Low Cost Proximity Based Gestural Pointing Device. In Proceedings of HCI International 2011.
09. Tang, S.K., Tzeng, W.C., Chiu, K.C., Luo, W.W., Lin, S.T., and Liu, Y.P.: 2011, Virtual Mouse: A Low Cost Proximity Based Gestural Pointing Device. In Proceedings of TEI 2011 Workshop.
10. Tang, S.K. and Tang, W. Y.: 2010, Adaptive Mouse: A Computer Mouse Achieving Form-Function Synchronization. In Proceeding of CHI 2010, p2785-2792.
11. Tang, S.K. and Tang, W. Y.: 2009, Calligraphic Brush: An Intuitive Tangible User Interface for Interactive Algorithmic Design, In Proceedings of CAADRIA 2009. <Best Paper Award in CAADRIA 2009>
12. Tang, W.Y. and Tang, S.K.: 2006, A development of tactile modeling interface, In Proceedings of CAADRIA 2006.
13. Tang, S.K. and Liu, Y.T.: 2002, A digital reconstruction procedure for a disappeared city space and its activities, In Proceedings of eCAADe 2002, p598-603. <Best Presentation Prize Award in eCAADe 2002>
14. Tang, S.K., Liu, Y.T. and Fan, Y.C.: 2002, How to simulate and realize a disappeared city and city life? -- A VR cave simulation, In Proceedings of CAADRIA 2002, p301-308.
15. Lee, H.L., Liu, Y.T., Chen, S.C and Tang, S.K.:2002, A Comparative study of protocol analysis for Spatiality of a Text-based Cyberspace, In Proceedings of eCAADe 2002, p262-266.
16. Tang, S.K. and Liu, Y.T.: 2001, The visual harmony between new and old materials in the restoration of historical architecture, In Proceedings of CAADRIA 2001, p205-210.
Others
01. Tang, S.K. and Liu, Y.T.: 2001, The digital reconstruction procedure of Chi-Chi Station, in the magazine of Construction News Record 2002, p205-210.
02. Liu, Y.T. and Tang, S.K.: 2001, Virtual Chan An City: the combinational presentation of culture, art and technology, in the national palace museum monthly of Chinese art 231, p4-23.
03. 林緯婷, 唐聖凱, 陳立杰: 2010, 觸碰介面模式下之視覺配置與操作流程的設計迷思, 第十七屆人因工程研討會.
Exhibition
2014 inSide, MIT Media Lab Sponsor’s Week 2014, Massachusetts, USA (Primary Developer)
2013 Tangible CityScape, MIT Media Lab Sponsor’s Week 2013, Massachusetts, USA (Primary Developer)
2013 inForm, MIT Media Lab Sponsor’s Week 2013, Massachusetts, USA (Developer)
2012 AnnoScape, MIT Media Lab Sponsor’s Week 2012, Massachusetts, USA (Developer)
2012 synchroLight, MIT Media Lab Sponsor’s Week 2012, Massachusetts, USA (Primary Developer)
2011 Tangible Pixels, Taiwan Designer's Week 2011, Taipei, Taiwan (Principle Designer)
2011 Senses Remix, Milan Design Week 2011, Milan, Italy (ASUS, Technical Support)
2011 The Insight, Jimmy's Corner of the World, Taipei, Taiwan (ASUS, Exhibition Design)
2010 Florabot, Taipe International Flora Expo 2010i, Taipei, Taiwan (ASUS, Principle Designer and Researcher)
2010 Den Nau, Taiwan Designer's Week 2010, Taipei, Taiwan (ASUS, Designer)
2010 Object, Human and Space, Interactive Design Exhibition, Yuan-Ze University, Taiwan (Instructor)
2010 ASUS Dream Flight, Cebit 2010, Hannover, Germany (ASUS, Principle Designer)
2010 Waveface, Cebit 2010, Hannover, Germany (ASUS, Designer and Researcher)
2010 Waveface, CES 2010, Las Vagas, USA (ASUS, Designer and Researcher)
2009 Seamless Mobility, Computex 2009, Taipei, Taiwan (ASUS, Principle Designer)
2008 Fold-Unfold, Cebit 2008, Hannover, Germany (ASUS, Technical Support)
2006 Storytelling Cubes, HCII 12th Anniversary Celebration, CMU, Pittsburgh, PA
2005 The Future House, Carnegie Science Center, Pittsburgh, PA
2003 Virtual Chang-An, The French ``science en fête’’ fest of science, Nancy, France
2002 Digital Castle in the Air, Feidad Award Exhibition,Taipei Museum of Arts, Taiwan
2002 Virtual Chang-An Representing High Tang, National Palace Museum, Taipei, Taiwan